How to Start a VR Business: Complete Guide and Tips From the Major VR Arena Chain Owner
Around 171 million individuals utilize VR globally. That's like the entire population of Mexico and 40 million more. The VR market is growing by over 30% each year. User demand for excitement and adrenaline, low entry barriers, and decent profits (around $30,000 a month from a single location) – these are the factors driving this boom.

Already interested? No wonder, starting a VR gaming business is a promising venture. Launching a club or arena may seem difficult: hardware prices remain high, sourcing high-quality VR content takes work, and scaling operations can be tricky. But all these obstacles are manageable.

At Another World, we know how to start a VR business from scratch using a turnkey franchise. In this article, we’ve answered the top questions of aspiring founders. We’ve also offered a nine-step guide on how to make money on VR. Here you’ll find everything you need to know from idea verification and investments to setting up games and welcoming the guests.

What Is a VR Business?

Entrepreneurs start a VR business to provide modern tech fans with unforgettable experiences or useful services that are built in virtual environments. They design single-player or multi-player games, rent spaces in shopping malls, launch VR clubs, and supply education, healthcare, and real estate industries with immersive content.

Virtual reality provides a computer-generated or simulated environment that either mimics real life or transports users to fully imagined 3D worlds. Its primary purpose is to engage all the senses—sight, hearing, and touch—to create a deeply realistic experience. When using a headset or multi-projection environment, users experience VR games, videos, and educational programs as reality.

While VR businesses vary widely in focus, they all rely on a set of essential components to operate. These are:
  • Hardware devices (headsets, controllers, and motion sensors provided by Oculus, Sony, HTC, etc.);
  • Software environments that run VR apps (Oculus OS, SteamVR);
  • Apps (games, experiential services, simulations);
  • Corporate platforms (ERP, CRM, websites);
  • Staff (content creation studio, managers, QA and tech specialists, marketers);
  • Training (onboarding materials, text, and video guides).

Ready to offer compelling VR sessions and manage a multidisciplinary team of engineers and artists? Then choose a business model. As a VR company, you may serve individual consumers (B2C) or cater to other companies (B2B).

In the first case, you will deal with immersive games and attractions, making users’ days brighter. In the second case, you will have to offer tools for employee training, collaboration, or product demonstrations. The scope extends to educational and healthcare companies that use VR for learning or therapy.
Imagine that a blank sheet of paper is your future business. You need to fill it out and describe how your company will make a profit. This is your business model: a clear plan for your venture.

VR business models are based on the value proposition. This could be expert-recognized VR courses, medical services with built-in AI, the best games, the highest number of locations, competitive pricing, and more. The main VR business models include:
You can develop, design, and sell VR hardware like headsets with lenses, controllers, and other accessories directly to consumers or businesses.

Pros:
  • Offers high margins on devices;
  • Helps build partnerships and increase brand loyalty;
  • Provides recurring revenue from hardware upgrades.

Cons:
  • Has high manufacturing costs;
  • Makes you rely on distributors;
  • Competitive pressure from big tech.
This model is ideal for technology manufacturing companies with strong capital, innovation potential, and a desire to build partnerships to sell products

Hardware Sales

Software and Content Development

You can develop and license VR software such as games, applications, and simulations. Then you will sell or rent it to end-users or companies.

Pros:
  • Scalable with low distribution costs;
  • Offers ongoing revenue streams from subscriptions;
  • Gives creative freedom.

Cons:
  • Requires access to talent and the labor force to be profitable;
  • Makes you rely on partners for marketing.
Most software and online service providers, studios, and IP holders choose this option.
You will provide VR-based services for healthcare, education, real estate, or training (B2B).

Pros:
  • Assumes signing of stable contracts;
  • Brings high value per client.

Cons:
  • Requires access to skilled programmers;
  • Makes you rely on narrow niche targeting;
  • Can cause dependence on hardware adoption.
The model is best suited to B2B startups with strong technical and sector-specific expertise.

Enterprise Solutions

Location-Based Entertainment (LBE)

This kind of business can be set up in two ways.
You can launch a separate brand and open your VR attractions. Then, people will come to your venues and theme parks to play.

Pros:
  • Offers flexibility to start small and scale at your own pace;
  • Allows you to build custom VR solutions.

Cons:
  • Comes with long sales cycles;
  • Requires significant time commitment and investment;
  • Makes you take responsibility for operational tasks—tax, insurance, and client acquisition.
This solution will be the best fit for entrepreneurs who want full control of their businesses.
VR studio from scratch
VR franchise model
This is probably the best VR model. You will join an established brand like Another World and use a proven business strategy to reduce startup risk.

Pros:
  • Provides access to training, marketing, and operational guidance;
  • Offers faster market entry with the existing customer base;
  • Requires lower expenses and provides higher returns. Franchise locations earn 20% more revenue than independent firms.

Cons:
  • Makes you follow franchisor rules;
  • Limits creative freedom and flexibility.
  • Can cause dependence on hardware adoption.

This option is perfect for founders of entertainment brands targeting high-footfall areas.

What Are the Main Business Models in the VR Industry?

Virtual reality provides a simulated experience that either mimics real life or represents an entirely new world. The purpose of VR is to create sensory stimulation for the user, including sight, touch, and hearing.

The short answer is yes. But let's break down why.

  1. The market is growing and evolving. And the demand for gaming is rising, too. Games are becoming more interesting and engaging. Developments are moving beyond the PC into reality. Virtual reality, of course. Numerous studies from Statista and Fortune Business Insights predict annual market growth of 20–45% or more. If you want a profitable business, VR is a good option.
  2. VR is not that expensive. Virtual reality is quite an affordable technology. When launching a VR company, you’ll spend about the same amount as you would when opening a computer club or programmer’s office. The average initial investment with Another World is $40,000 to $45,000, while the payback period is a few months.
  3. Adoption is increasing. Growth drivers include expanding apps in healthcare for surgical training, pain management, and mental health, as well as enterprise training in manufacturing, agriculture, and food tech. VR training delivers up to a 20% boost in ROI within one year, so the audience is definitely there. Plus, immersive gaming and entertainment are preferred by Gen Z and Gen Alpha, who are increasingly mature, solvent, and tech-savvy.

Of course, not all is serene. The VR sphere has some challenges, such as:
  • High game development costs if you want to make custom ones.
  • High equipment prices if you want to furnish larger locations.
  • Technical complexity, steep learning curves, and the need to get out of the comfort zone.
  • High competition and a crowded market require differentiation.
Expert note

When you define a core strategy for profitability, you should consider the services you will sell, target customer segments, scalability options, and anticipated expenses. Creating a brand from scratch will be harder than opening an established franchise venue and relying on its expertise and support. To make things easier, partner with Another World!

Is a VR Business a Good Business to Start?

Virtual reality transforms many industries, from engineering to healthcare and beyond. If you deliver immersive, interactive simulations, professionals engaging with VR environments work 40% better and learn 85% faster. Let’s explore the main types of VR businesses and the unique advantages each one offers.
Gaming is the dominant area for the application of VR technology. People primarily see virtual reality headsets and motion controllers as a way to get into a virtual world or 3D game. They come to clubs to join a virtual battle with zombies or soldiers, a jungle adventure, or immersive quests. Top VR games include Gorilla Tag, Beat Saber, Animal Company, and Half-Life: Alyx.
Starting a VR gaming business can be beneficial, as thrilling experiences, gaming competitions, as well as family and war games are in demand by millennials and GenZ. Just enter the niche with games and equipment from Another World

VR in Different Industries

Gaming

Start a VR business in the gaming sector, the most popular field for a virtual reality technology application

Healthcare

Learn what it is to own a VR business in the medical field and how it can help science advance, the world progress, and people stay healthy longer and overcome diseases
The second most popular area for VR is healthcare. It allows medical students to explore biological processes in 360 degrees and study the human body across areas like anatomy and ophthalmology.

Doctors are using VR for cognitive behavioral therapy, surgical training, diagnostics, and treating mental health conditions like PTSD. A notable example: in 2021, the FDA approved EaseVRx, a VR system designed to help manage chronic pain.
Start a VR business in the healthcare sector where VR helps doctors learn and make diagnoses
A promising area for VR applications is training. According to forecasts, the VR education market is expected to grow 6 times and reach $28.70 billion by 2030. VR teaching improves learning outcomes, increasing efficiency by 76% and improving memorability: people retain up to 80% of knowledge even after a year. Education with VR is fun: students can explore the ocean depths or historical places without leaving the classroom.
VR is gradually entering the field of education. Schools, universities, and corporate courses are using this technology to immerse students in their subjects and improve the quality of education provided

Education

Start a VR business in engineering to help people build quality homes, cars, and machinery faster

Engineering

Virtual reality headsets for construction workers help visualize future projects, work out the fine details, and reduce errors
Engineering is another popular field. Imagine a giant virtual model of a bridge, car, or machine. Instead of looking at flat blueprints, engineers walk around their prototypes and check how the parts connect, with no need to build anything physical. This helps identify errors, save money on materials, and create designs faster. For example, Boeing engineers used VR to define the best way to make the Boeing 737 MAX 10.
Explore how to start a VR business in education to help students grasp information through 3D visuals
Virtual reality is divided into three main types based on the level of immersion it provides. If you want to launch a club, look at the first type. If you’re thinking about the B2B segment and training—the second type may be suitable. The third option will be more appealing to those who work with traditional gaming.
Then there’s non-immersive VR. Users interact with a virtual environment on a computer or console screen. A standard shooter on a PC without sensory input is non-immersive VR. Users require traditional devices such as a keyboard, mouse, or controller to interact with it. There is no real-world blocking—people are fully aware of their physical surroundings. Common applications include video games, virtual tours, and basic simulations.
VR is classified according to the degree of human involvement in the process. People can either fully immerse themselves in a virtual world, incorporate elements of virtual reality with real-word surroundings, or completely remain in the real world

VR Types: What Is the Difference?

Non-immersive

Semi-immersive

Semi-immersive VR is a partial virtual environment that combines digital content with an image of the physical environment. It’s akin to augmented reality (AR). The person sees the world around them in a dreamlike way. Large screens, multiple monitors, or projection systems display 3D graphics without complete sensory isolation. Examples of applications include flight simulators, vocational training, and educational environments.
Fully-immersive VR is a type of virtual reality that allows users to feel like they are in a digital world. This advanced tech completely replaces the physical environment with a virtual one. The participants wear head-mounted displays and motion sensors to track movements, which creates a strong sense of presence. This type is popular for games, training programs, and virtual travel, as it provides a realistic and highly engaging interaction.

Fully-immersive

If you want to own a VR business, consider what type will work for you: non-immersive, semi-immersive, or fully immersive
The stats look promising, the range of VR applications keeps growing, and the market is ready for fresh players. Maybe you’ve already got a business model, a clear USP, and an industry to collaborate with in mind. In that case, it's time to do business.

To make your path simple, we’ve put together a professional step-by-step guide. To do this, we spoke with the CEO of Another World to get firsthand insights into what every aspiring entrepreneur should know to start a VR business.

Step-By-Step Guide to Starting a VR Gaming Business

Before you get started, ask yourself why you want to have a VR firm. Some questions to ask include:

  • Are you passionate about gaming and immersive technology?
  • Do you know what type of company you want (arena, arcade, club, or game design)?
  • Do you want to go it alone or join a franchise?
  • How do you plan to make money and attract customers?

Starting a VR gaming business is lucrative but capital-intensive. You'll invest in equipment, venue, marketing, and operations. That’s why you need market research. Take time to learn about your audience, check out competitors, and talk to existing owners.

This comprehensive approach allows you to make a business plan and develop a strategy. If the numbers, passion, and market potential match—then yes, it's worth starting!

Step 1. Do You Even Need This?

Launching a VR business isn’t cheap. If you have enough of your own money and can afford to buy the equipment and everything else, that's great. But don't spend 100% of your money on the venue and headsets—you'll need funds for operations, legal matters, and employee salaries.

If you lack funds, go for a loan. Pitch your project with investment companies that support startups, such as First Round Capital, Index Ventures, or SV Angel (in the US). Accelerators, angel investors, or bank loans can also be useful. At this stage, you will benefit from your business plan and executive summary.

Based on our research, starting a VR business can cost anywhere from $2,500 to over $3,000,000. On the low end, this might cover basic software to create your own games using a builder platform. On the high end, you're looking at a VR park spanning 500 to 1,000 square meters. For most startups, $50,000–$75,000 is a comfortable starting point.

Step 2. Finances and Investments in Your VR Business

This will likely be your biggest expense. You'll need VR headsets (Meta Quest, HTC Vive, etc.), sensors, and networking equipment. Don't cut corners here. Stable equipment promises customer satisfaction and fewer tech errors. It’s normal to spend about $15,000–$30,000 on this. When you chat with colleagues in your country, find out where others get quality equipment that is not worse but cheaper.

Equipment for a VR Arena

If your space looks unfinished, even the best VR technology won't make an impression. Lighting, soundproofing, flooring, theming, and branding are necessary to create the right atmosphere. Depending on your ambitions, interior design can cost from $3,000 to $10,000 and more.

Cost of Decorations and Renovations

When choosing a place for a club, foot traffic matters. Look for spaces near entertainment centers, parks, top restaurants, or universities. Choose a place where your target audience naturally gathers. The closer you get to the city center, the more likely you are to get visitors.

If you need a location for a small attraction, you can rent space in a shopping mall. However, if you build arenas, look for a floor or a separate building with easy access and good parking nearby. For example, multi-player VR systems like Hologate require large, dedicated spaces (at least 5×5 m for every 2–4 players).

Usually, the location setup (lease, down payment, legal fees) costs about $5,000–$20,000. Sure, you can open a VR club in the basement of a residential building—but be prepared that noise insulation can be an issue, and the internet connection might not be stable or fast enough to support gameplay.

Step 3. Finding a Good Location for
Your Business

Firstly, we recommend negotiating a revenue-sharing model with landlords in high-traffic areas instead of paying full rent. This way, you will lower your fixed costs and align incentives. Sharing space or co-marketing with local businesses also reduces your burden.

Secondly, consider locking in a long-term rental contract. This is a way to secure better monthly rates, reducing rent by 10–15%. Plus, this can protect you from market fluctuations.

Lastly, business owners can lower utility costs by using energy-saving devices and implementing AI-driven scheduling to improve the use of space. Embrace modern tech. After all, you’re building a virtual reality startup, not just opening another coffee shop!

💡Life Hacks for Reducing Rent Costs

Register your venture and choose the legal structure (LLC, sole proprietor). Be sure to separate your business and your personal bank accounts. If you work with a franchise, follow the franchisor’s requirements. Most often, the parent company will guide you.

You will also need business insurance, local permits, and security systems. Many US VR companies pay up to $5,000 for that. It's also wise to consult a lawyer who is an expert in the entertainment or tech industry to ensure that you comply with laws from day one.

Step 4: Legalizing Your Business

In our experience, a strong brand can help you stand out. Choose a memorable name, check for a domain, and design your logo and identity. Define your tone, your message, and your promises. If you partner with a VR franchise, there will be no such hurdles. You will get a well-known name, a warm customer base, a style guide, and a brand book.

Step 5: Creating Your Brand

When you begin decorating your space, work with contractors you trust—whether they’re people you’ve worked with before, specialists provided by a franchisor, or those who understand the technical specifics of a VR setup.

Make sure your technicians know how to handle PC ventilation, power distribution, reliable cabling, and adaptable room furnishings. Pay special attention to functionality. Every square meter should be designed to be put to good use. The norm is about 3 to 12 square meters per player.

Step 6: Starting Renovations

As for marketing, you can:

  • Offer discounts before launch;
  • Place targeted ads;
  • Build a simple website with booking capability;
  • Post your company information on Google Maps;
  • Hold local events;
  • Encourage word-of-mouth dissemination.

A tip from the pros: create a stir on social media and use influencer partnerships to get visibility.

Step 7: Advertising, Social Media, and Marketing

Unpack and configure the hardware. Ask the technicians to check the headset calibration, PC setup, installation of games, and safety accessories like wrist straps or hygiene cases. Train your staff to fix common issues quickly —there are many online guides for this.

What we think many people forget about is the spare equipment. Prepare 1–2 sets just in case, as downtime reduces work speed and income.

Step 8: Preparing Equipment for the VR Arena

Pick your VR game lineup based on your audience. Keep in mind that:

  • Family establishments need multiplayer games for parties.
  • Teen-oriented arenas may be focused on shooter or adventure games.
  • Children’s games should be played quickly, for 5–10 minutes.

Make sure that everything is in order with your license agreements. Test the game areas to ensure accurate and easy tracking.

Step 9: Setting Up All Games

VR startup success doesn't just depend on cool headsets and content. Even the most promising idea can fail. To help you avoid common mistakes, we’ve identified five errors that novice founders stumble upon.
Don’t expand your business before it's stable, and don’t be afraid to grow when there's clear demand. We recommend watching your numbers. If your booking rate is consistently high, it’s time to scale. If you’re troubleshooting operations, hold off. The advice is not to hire full-timers when part-timers might make more sense.
Expert note

We've seen founders spend budgets on cheap hardware because no one told them that their equipment couldn’t handle daily commercial use. Yes, they could have prevented that.
Try not to operate on verbal agreements or handshake deals with landlords and contractors. Some founders avoid paperwork because it feels faster, and they prefer to work on trust, but that trust disappears when it comes to money. Always have contracts in place and state clear terms for payments, responsibilities, and penalties.
Relying on paid ads while ignoring SEO, content creation is a poor decision. PPC marketing works, but 70% of clicks go to organic Google search results. You’re in virtual reality—it’s exciting and relevant to create content for your niche. The key is to hire a team that knows how to do it.
Trying to do everything yourself means burning out fast. Many founders wear many hats to save money. In reality, this slows down growth. As we see it, it’s nice to build a small, reliable team early on. Delegate repetitive tasks like booking management or SMM.
New founders underestimate VR-related complexities. From licensing software to building a tracking-safe play area, you may miss many details unless you’ve done it before. So, bring in experts early on or join a franchise that already has systems in place.

Own a VR Business That Thrives: Skip These Rookie Mistakes

Mistake 1. Starting Without the Help of Experts

Mistake 2. Not Investing in Organic Marketing

Mistake 3. Scaling Too Early or Too Late

Mistake 4. Not Delegating

Mistake 5. Avoiding Contracts

Although VR businesses are promising, some individuals may face challenges in launching them, and the tech industry may not be the right fit. This checklist can help you determine whether you should give up the idea of launching your own VR business:

  • You lack time and money. If you are too busy with family, health, and important personal matters, and you don't have enough spare money to manage business risks, any venture, including a VR club, is not a good idea.
  • You don't want to be involved in the business. An entrepreneur should be ready to run a company and explore new technologies, as well as have a passion for immersive gaming and a desire to test things out. If this seems hard, consider something more conservative.
  • You start with paperwork. If you like taking a very formal approach to things, VR may be too uncertain, risky, and oddly organized for you. We advise starting with an idea test, finding a niche, USP, partners, locations with high demand, and a reliable franchisor.

VR is not a good business for those who want a quick profit without engagement, tech experience, or initial investment. Plus, many people favor retail, restaurants, production, and other conventional business types. However, the niche is definitely worth investigating, and if you want to dive into it, industry experts are here to help.

Who Should Avoid Opening a VR Business?

Starting a VR business has its pitfalls. From underestimating expert help to scaling issues, the common mistakes derail even passionate entrepreneurs. But now that you've explored the business models and gone through the 9 basic steps, you're already ahead of the curve.

With a turnkey solution for opening a virtual reality arena by Another World, you'll start with a competitive advantage. We deliver a proven business model with 350+ partners globally. Our VR arenas offer quality service and 13 unique VR games that appeal to over 100,000 users. From launch to growth, we handle technical and operational issues while you enjoy marketing support and use a ready-made website for booking with CRM.

Whether you're aiming for a $10,000/month income or want to make six figures in a big city, we'll help you get there without mistakes. Enter this profitable industry — leave a request with Another World!

Start a VR Business with the Best VR Franchise Company Today!

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