Entrepreneurs start a VR business to provide modern tech fans with unforgettable experiences or useful services that are built in virtual environments. They design single-player or multi-player games, rent spaces in shopping malls, launch VR clubs, and supply education, healthcare, and real estate industries with immersive content.
Virtual reality provides a computer-generated or simulated environment that either mimics real life or transports users to fully imagined 3D worlds. Its primary purpose is to engage all the senses—sight, hearing, and touch—to create a deeply realistic experience. When using a headset or multi-projection environment, users experience VR games, videos, and educational programs as reality.
While VR businesses vary widely in focus, they all rely on a set of essential components to operate. These are:
- Hardware devices (headsets, controllers, and motion sensors provided by Oculus, Sony, HTC, etc.);
- Software environments that run VR apps (Oculus OS, SteamVR);
- Apps (games, experiential services, simulations);
- Corporate platforms (ERP, CRM, websites);
- Staff (content creation studio, managers, QA and tech specialists, marketers);
- Training (onboarding materials, text, and video guides).
Ready to offer compelling VR sessions and manage a multidisciplinary team of engineers and artists? Then choose a business model. As a VR company, you may serve individual consumers (B2C) or cater to other companies (B2B).
In the first case, you will deal with immersive games and attractions, making users’ days brighter. In the second case, you will have to offer tools for employee training, collaboration, or product demonstrations. The scope extends to educational and healthcare companies that use VR for learning or therapy.