Our founder went from launching his first offline escape room in Russia to running international VR projects in 50+ countries — and he’s sharing the real story.
In this interview, he reveals:
How they paid off their first escape room in just two months;
Why they hit pause on VR in 2016—and what finally changed by 2018;
How one player coming back five times completely flipped their game design;
Why their product today isn’t just a game, but a full ecosystem;
Real case studies. Honest mistakes. And a strategy that works—even in malls with low ceilings.